With over 70 million Esports viewers based in Europe, and Europe accounting a third of global revenue, Esports is now becoming a mature market with solid potential of becoming a multi billion dollar business. Clubs, stadiums and large organisations have already started to notice and leverage its potential. They have created communities, teams and developing or have developed arenas to host Esports tournaments in their facilities. With media rights poised to grow 500% from 2016 to 2020, and 32% of global Esports revenue already coming from Europe, stadiums, clubs and organisations are getting into the Esports hype!
- Understanding the true value of Esports for your club and/or stadium
- What goes into creating an Esports enabled community?
- Pros and Cons of Esports and evaluating the return of investment